Nov 14, 2006
links for 2006-11-14
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PC vs. MAC in Japanese
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In this interview, conducted at the Future of Web Apps Summit, Sarah Drew talks to design and UI expert Jeff Veen, Design Lead at Google.
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report from IDEA 2006: A conference on designing complex information spaces of all kinds.
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terms and concepts we use to analyze technology have remained surprisingly simplistic given the importance digital tools and devices play in our life. How do we compare technology?
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questions to the need for and benefits of doing user research rather than relying on the experience and intuition of designers.
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The IxDA Resource Library is an annotated collection of content on all aspects of interaction design.
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features the beginnings of a free, open-content, peer-reviewed Encyclopedia covering terms from the disciplines of Interaction Design, Human-Computer Interaction (HCI), Design, Human Factors, Usability, Information Architecture, and related fields.
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a growing realization among many researchers that a clear research agenda aimed at understanding the current, evolving, and potential Web is needed.
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Web Science Workshop Report from 12th-13th September, 2005. Hosted by the British Computer Society, London
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a series of short posts about what could be called «the precursors of the Web»… or «the Web minus the technology»
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Too busy to decide if you want to buy the book? Try the podcasts, which take you on a whirlwind tour of the book’s content
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while this data tells you what your customers are doing, it doesn’t tell you why they are doing it.
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As you’re waking from slumber, call and remember your dream.
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web-forms are responsible for the first contact with potential customers. Let’s take a look, which modern solutions a web-developer can use, designing his/her next css-based form.
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It seems that when companies make these technologies widely available behind the firewall, the only two groups that quickly start using them are techies and newbies.
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in order to get the Empty Quarter to adopt the use of social applications it will require both the combination of good technology and efforts around cultural change.
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enterprise mashup space, consumer mashups, mobile and banking mashups.
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Some musicians spend 18 months working on a whole album. At Microsoft Corp., that’s how long it took to perfect just four seconds of sound. Of course, this isn’t just any four-second clip. It’s the sound, that millions of computer users will hear every da
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issuing of the most complete articulation yet of what exactly Web 2.0 is, something which the industry has frequently struggled with.
