Social Interaction Design
Haven’t been all the way through the text, but I do find Adrian Chans attempt to write up A Social Interaction Design (SxD) Guide on Social Media, Social Practices, Social Content, very interesting. Read it here..
We can no longer make sense of social software and related applications from a user-centric model—at least not the model that has come out of cognitive science. That model has insisted on a rational user, a goal-oriented user interested in achieving his or her objectives. An application would either satisfy or confound the user, and designers could set about improving UX and UI until users were all happy.
But social technologies are different:
• We often end up engaging in something that wasn’t on our minds when we started.
• Transactions are not discrete, they’re ongoing and episodic.
• More often than not we’re communicating with others, and communication clearly exceeds rational actor models of analysis (it’s psychological, it’s meaning-based, it involves self, other, performance, and so on).
• Interaction with others is mediated and so therefore we need new practices and new etiquettes, or codes of conduct and behavior (even when these are tacit, as most of them are).
• These technologies seem to have a relationship of observation and supplementation to real cultural phenomena and practices. Online dating does not replace dating. Online discussions do not replace real conversation. And the topics found in many of these services relate to real world news as if they are commentary on it.
• These tools enable direct interaction with others but often in a kind of public context.
• The activity on these applications is captured and then used by them, making social media dynamic (updated as they’re used): in short, a production medium that records as it produces.
• Much of the social dynamic here, because it’s rooted in social action, involves attention: paying attention, sharing attention, getting attention. Attention is the scarcity of these economies, not goods and materials.
• Where user interaction with non-communicating and non-social media is discrete, social interaction is ongoing. User actions don’t end with a function or operation’s conclusion; they solicit response from others. It is other users that pick up and continue a user’s action (that action being a communicative one: blog posting, video posting, commenting, etc.)
• These media are distribution media as well as content media, and their distribution is handled in part by web protocols, in part by communication (email, sharing, etc.), making them quick to create or to lose audiences.
• Any medium of experience structures experience according to its intervention in reality. Some part of our interaction is with the medium itself. For this reason we can’t ignore such simple things as pictures, text, links, etc., anymore than architects would ignore differences between surface materials like concrete, stone, glass, and wood. (Not to mention 50’s era carpeting.)
• It’s possible that social media operate in a kind of tolerable and sustained failure mode, by which I mean that people often get engaged because they can’t tell what’s happened to their participation (dates don’t happen; jobs aren’t obtained; friends don’t communicate; blogs aren’t commented on). But the possibility of missing an opportunity, combined with the fact that there’s no way to know what’s going on online besides going online to check, creates traffic in and of itself!
I could make more distinctions here but the point should be clear now: architecture, design, and implementation of these things puts them in a category of their own, an admixture of social and technical practices best approached from a socio-technical orientation.
(via Klastrup)









4 Comments, Comment or Ping
Mads
Nu kommer jeg måske til at lyde som en syrlig gammel munk, men at skrive: “We are a modern society, and competence describes our participation in it far better than inheritance or tradition. It’s even possible, if claims of social fragmentation are accurate, that a new kind of mobility and mashup of culture, society, technology, and economy is underway: a redesign of roles, of social hierarchy, of influence, wealth, and so on. It certainly seems the case that new media, new communication tools, networked cultures and communities undermine all kinds of mainstream cultural traditions: from network television programming to branding and breaking bands. How has this come about?
…det er altså bare for meget - der er noget helt galt et eller andet sted, og jeg orker ikke gå igennem det ord for ord, men det her har vi hørt siden opfindelsen af bogtrykker kunsten. Det er historieløst og ser KUN diskontinuitet og brud - “undermine all kinds of mainstream media”…sig hvad? New media, new communication, community? MASHUP?!?!?! Smart, men ikke synderligt begavet, - er det ikke bare konsulentsnak?
Jan 14th, 2007
Mads
hov, og er blockquote ikke bare ? Hm, åbentbart ikke..,
Jan 14th, 2007
Martin
Jo, der er smurt pænt tykt på i den passage. Det er alt for nemt at trumpetere derud af som han gør der, uden at kigge hverken til siden eller tilbage. Men bortset fra det, syntes jeg han gør det meget godt. Jeg kan i øvrigt ikke se hvad han “sælger” andet end en lidt naiv blåøjet fascination af et paradigmeskifte, som han tror han står midt i. Men det er selvfølgelig slemt nok…
Jan 14th, 2007
Mads
Njaha - efter at have kigget lidt på originalen er det nok ikke så slemt alligevel - han virker nu ganske fornuftigt - det er bare typisk at der altid sniger sig lidt tyk luft ind i sådan nogle tekster. Men men men - men nu har jeg tænkt lidt over noget ANDET - er Lotus Notes ikke det første og største stykke social software? OG, med nod til Herrn Schmidt den ældre, er social software det samme som groupware, OG, i samme åndedrag, er disciplinen man kunne bruge så ikke bare CSCW? Spørgsmål spørgsmål spørgsmål…
Jan 14th, 2007
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