Sep 30, 2007
links for 2007-09-30
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IA is becoming a second order design problem.
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process patterns and design patterns could be combined and about what the benefits would be to designers and team managers (and of course users and clients) once they were combined.
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mapping the ideas behind Wab-sabi to both a user-centered development cycle (research, design, evaluate) and the principles of designing for Web2.0. This lead to a diagram that I gave the title “Wabi-sabi as a user-experience design approach for Web2.0″
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Information design for the Web has changed. People are changing the way that they consume online information, as well as their expectations about its delivery. The social nature of the Web brings with it an expectation of interaction with information and
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Loads of UX presentations
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Perhaps you’ve done contextual inquiries to discover your users’ requirements and understand their workflows. You may have carried out participatory design sessions, usability tested your design, then iterated and improved it. But do you know how user
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a better language for discussing our roles, our work and the future of our respective practices and disciplines. It also gives us a useful way of thinking about how to design for particular kinds of collaboration, especially emergent, collective work in s

Thanks for the mention Martin. Any thoughts on second order design?
Hey Kars, I think you are absolutely right, and your talk looks very interesting. IA is inherently methodologically based on a “planning paradigm” where the user is assumed to go for the certain end-goals – this is allright if you are designing for utilitarian goals. But know we see many of the new digital interfaces and applications are more playful both in terms of interaction and the social output. Thus designing interaction, we more often than not, have to reach beyond planning, and understand Interaction as “situated” or “contextual”.
I’m not very much into game design, my view comes creating interaction on the web but I guess some of the same dynamics applies here as well. I find the key element is to understand a shift towards social interaction design, where users often end up doing something different that they intended etc. etc. In all I think it is very useful to rethink how we understand and approach technology all in all. Sure IA, interaction design and Usability, – all the classical disciplines – are still important, but only to a certain level – we have to move beyond.