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	<title>Comments on: links for 2007-09-30</title>
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	<link>http://nowuseit.com/blog/2007/09/30/links-for-2007-09-30/</link>
	<description>A semi-coherent log for Martin Sønderlev Christensen - mixed with snipets of fun, critical thinking, love of all things connected and other browseworthy items.</description>
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		<title>By: Martin</title>
		<link>http://nowuseit.com/blog/2007/09/30/links-for-2007-09-30/comment-page-1/#comment-14408</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 07 Oct 2007 17:59:11 +0000</pubDate>
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		<description>Hey Kars, I think you are absolutely right, and your talk looks very interesting. IA is inherently  methodologically based on a &quot;planning paradigm&quot; where the user is assumed to go for the certain end-goals - this is allright if you are designing for utilitarian goals. But know we see many of the new digital interfaces and applications are more playful both in terms of interaction and the social output. Thus designing interaction, we more often than not, have to reach beyond planning, and understand Interaction as &quot;situated&quot; or &quot;contextual&quot;. 

I&#039;m not very much into game design, my view comes creating interaction on the web but I guess some of the same dynamics applies here as well. I find the key element is to understand a shift  towards social interaction design, where users often end up doing something different that they intended etc. etc. In all I think it is very useful to rethink how we understand and approach technology all in all. Sure IA, interaction design and Usability, - all the classical disciplines - are still important, but only to a certain level - we have to move beyond.</description>
		<content:encoded><![CDATA[<p>Hey Kars, I think you are absolutely right, and your talk looks very interesting. IA is inherently  methodologically based on a &#8220;planning paradigm&#8221; where the user is assumed to go for the certain end-goals &#8211; this is allright if you are designing for utilitarian goals. But know we see many of the new digital interfaces and applications are more playful both in terms of interaction and the social output. Thus designing interaction, we more often than not, have to reach beyond planning, and understand Interaction as &#8220;situated&#8221; or &#8220;contextual&#8221;. </p>
<p>I&#8217;m not very much into game design, my view comes creating interaction on the web but I guess some of the same dynamics applies here as well. I find the key element is to understand a shift  towards social interaction design, where users often end up doing something different that they intended etc. etc. In all I think it is very useful to rethink how we understand and approach technology all in all. Sure IA, interaction design and Usability, &#8211; all the classical disciplines &#8211; are still important, but only to a certain level &#8211; we have to move beyond.</p>
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		<title>By: Kars</title>
		<link>http://nowuseit.com/blog/2007/09/30/links-for-2007-09-30/comment-page-1/#comment-14095</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Wed, 03 Oct 2007 07:41:52 +0000</pubDate>
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		<description>Thanks for the mention Martin. Any thoughts on second order design?</description>
		<content:encoded><![CDATA[<p>Thanks for the mention Martin. Any thoughts on second order design?</p>
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