A semi-coherent log for Martin Sønderlev Christensen – mixed with snipets of fun, critical thinking, love of all things connected and other browseworthy items.

Teknokratiet lever…

Selvom jeg måske ikke ligefrem vil skrive mig op som verdens mest aktive blogger (ja, ikke engang i min egen opgang er den mest aktive), har jeg nu kastet mig ud i endnu et blog projekt.

Sammen med Morten Gade, Jonas Heide Smith og Niels M.L. Pedersen har jeg startet Teknokratiet.dk en kollektivt sandkasse hvor vi vil snakke og skrive perspektiverende om hvad der sker i den digitale kultur. Anyway første blogpost er lavet og handler om … tja links og trackbacks og deres kulturelle implikationer.

HÃ¥bet er at vi bliver flere skribenter… og naturligvis at vi bliver styrtende rige pÃ¥ det… nÃ¥ nej.
Kig forbi, vi bor her Teknokratiet.dk.

bibliotalkr

Efter at have givet et oplæg ved konferencen “Sociale teknologier i fremtidens bibliotek 2.0” afholdt pÃ¥ Danmarks Biblioteksskole blev jeg interviewet til computerworld. Interviewet som kan høres her slÃ¥r jeg nogle krøller over hvordan bibliotekerne kan og bør tænke mere pÃ¥ at inddrage brugerne i deres tilbud pÃ¥ nettet. Interviewet har pÃ¥ computerworld fÃ¥et overskriften “Brugerne skal styre fremtidens bibliotek”.

Hmmm… Hvis det er essensen af hvad jeg sagde, sÃ¥ lad mig her rette det brugerne skal, kan og vil sandsynligvis ikke styre biblioteket i fremtiden. Det er præcis den farlige side af 2.0 tænkingen, jeg forsøgte at tale i mod. Det er denne “enten eller” retorik, som er meget ødelæggende for hvad man rent faktisk kan og skal med de nye sociale teknologier. Det giver vel ligesÃ¥ meget mening at sige, at “Brugerne skal styre fremtidens togtrafik” (selvom det mÃ¥ske ville være et friskt pust). Brugerne skal være med. Bibliotekerne skal Ã¥bne deres tjenester og data op, og begynde at tænke mere pÃ¥ hvad internettets sociale grundstruktur er og kan gøre for deres services, end blot at digitalisere den tjeneste de leverer i dag.

mig der snakker, Angerman fotografere
Uploaded on September 28, 2007 by angermann

Min pointe i oplæget var faktisk, at biblioteket sikkert ikke forsvinder fordi vi fÃ¥r mere brugerdrevne tjenester, og at bibliotikaren kan være med til at gøre internettet bedre. Brugerne kan naturligvis selv lave deres egne samlinger og det gør de i rigt mÃ¥l, udfordringen bliver derfor ikke at fÃ¥ brugerne til at styre bibliotekerne, men rettere at lade brugerne styrke bibliotekerne, og omvendt. Det sker ikke medmindre der kommer nogle mere Ã¥bne kontaktfalder end dem vi kender i dag. Som Thomas Madsen-Mygdal, som jeg iøvrigt har lÃ¥nt et par inspirerende punchslines fra, tidligere har sagt, sÃ¥ er bibliotekerne “nørder i distrubtionsformen: papir”. Bibliotekerne stÃ¥r som jeg ser det overfor mange udfordringer i forhold til at forstÃ¥ og bruge sociale teknologier i deres service. I særdeleshed skal man alvorligt revidere og genforhandle bruger-relationen. Bibliotekerne har qua deres store og historiske binding til fysisk distribtution dybest set et lettere anstrengt forhold til brugere. Let karikeret kunne man sige, at brugerne meget let bliver mis-brugere. I det fysiske bibliotek er det sociale altsÃ¥ typisk noget negativt, mens det pÃ¥ nettet kan bruges til noget godt. Tænk pÃ¥ google som bliver bedre af at man bruger det, eller last.fm som den ulitmative musik-bibliotikar. Hvad lærer biblioteket af mig nÃ¥r jeg har lÃ¥nt noget, og hvad kan andre bruge min brug til!

SÃ¥ hvis jeg skrive overskriften selv ville det nok være “brugerne kan styrke fremtidens bibliotek”. I øvrigt kan den diskussion fint starte pÃ¥ voresbibliotek.dk som netop i disse dage slÃ¥r dørene op for undergrunden af idéer og diskussioner omkring netop dette.

Pages are gone!

I recently did an wordpress 2.2.1 upgrade from 2.0.1. or something. After running the upgrade procedure I found my site running perfectly… well I was missing out pages that dosen’t show up (see http://nowuseit.com/blog/about/), I can’t make new pages show up, they are still in the Admin part though. The shit is apparently not theme related,as changing the theme doesn’t do it either. just now I did a upgrade to 2.2.2 hoping that it would fix it, but no!

so now I’m turning to you dear crowd, have you good an idea what this could be? experienced something similar? what to do?

1. life – your world. Sorry about that!

Med al den hype omkring second life er dette site genfundes gefressen

nuvel 2. life har en pæn brugertilgang og alt det men i forhold til 1. life. well…

Total Residents: 6,553,628,382
Born Today: 364,936
Died Today: 152,029
Pants Purchased: 27,021
TV Hours Watched: 82,124,102,305

Forresten jeg er Nitram Bing i Second Life – beam me down, Scotty.

Social Interaction Design

Haven’t been all the way through the text, but I do find Adrian Chans attempt to write up A Social Interaction Design (SxD) Guide on Social Media, Social Practices, Social Content, very interesting. Read it here..

We can no longer make sense of social software and related applications from a user-centric model—at least not the model that has come out of cognitive science. That model has insisted on a rational user, a goal-oriented user interested in achieving his or her objectives. An application would either satisfy or confound the user, and designers could set about improving UX and UI until users were all happy.

But social technologies are different:

    • We often end up engaging in something that wasn’t on our minds when we started.

    • Transactions are not discrete, they’re ongoing and episodic.

    • More often than not we’re communicating with others, and communication clearly exceeds rational actor models of analysis (it’s psychological, it’s meaning-based, it involves self, other, performance, and so on).

    • Interaction with others is mediated and so therefore we need new practices and new etiquettes, or codes of conduct and behavior (even when these are tacit, as most of them are).

    • These technologies seem to have a relationship of observation and supplementation to real cultural phenomena and practices. Online dating does not replace dating. Online discussions do not replace real conversation. And the topics found in many of these services relate to real world news as if they are commentary on it.

    • These tools enable direct interaction with others but often in a kind of public context.

    • The activity on these applications is captured and then used by them, making social media dynamic (updated as they’re used): in short, a production medium that records as it produces.

    • Much of the social dynamic here, because it’s rooted in social action, involves attention: paying attention, sharing attention, getting attention. Attention is the scarcity of these economies, not goods and materials.

    • Where user interaction with non-communicating and non-social media is discrete, social interaction is ongoing. User actions don’t end with a function or operation’s conclusion; they solicit response from others. It is other users that pick up and continue a user’s action (that action being a communicative one: blog posting, video posting, commenting, etc.)

    • These media are distribution media as well as content media, and their distribution is handled in part by web protocols, in part by communication (email, sharing, etc.), making them quick to create or to lose audiences.

    • Any medium of experience structures experience according to its intervention in reality. Some part of our interaction is with the medium itself. For this reason we can’t ignore such simple things as pictures, text, links, etc., anymore than architects would ignore differences between surface materials like concrete, stone, glass, and wood. (Not to mention 50’s era carpeting.)

    • It’s possible that social media operate in a kind of tolerable and sustained failure mode, by which I mean that people often get engaged because they can’t tell what’s happened to their participation (dates don’t happen; jobs aren’t obtained; friends don’t communicate; blogs aren’t commented on). But the possibility of missing an opportunity, combined with the fact that there’s no way to know what’s going on online besides going online to check, creates traffic in and of itself!

I could make more distinctions here but the point should be clear now: architecture, design, and implementation of these things puts them in a category of their own, an admixture of social and technical practices best approached from a socio-technical orientation.

(via Klastrup)

Social Software Kursus Manifest

Jeg har lige lynskrevet et blurp til vores kommende kursus pÃ¥ IT Universitetet “Social Software – Design og implementering”
Men er det for tacky? Ville du deltage? Comments?

MySpace.com, Flickr.com, Del.icio.us, Plazes.com, Last.fm, digg.com, Wikipedia.org, Youtube.com, Facebook.com, Second life, Beta, blogging, tagging, metadata, moblogging, AJAX, RSS, podcasting, mashups, folksonomier etc. etc. I løbet af de seneste Ã¥r har vi pÃ¥ internettet set en udvikling set en relativ stor vækst af “succesfulde” brugerdrevne og sociale applikationer – populært (og problematisk) kaldet web 2.0 – mere overordnet, sammen med udbredelsen af personlige mobile medie teknologier, det vi kan kalde fremkomsten af “social software”.

Disse sociale teknologier er kendetegnet ved ikke kun at kunne bruges til at “mediere” sociale aktiviter. Men at brugerne ogsÃ¥, ofte for en mindre part, er deltagere og medskabere af indhold, og at teknologien sÃ¥ledes ofte basere udvikling pÃ¥ brugernes udvikling. Det interessante ved social software er den mÃ¥de teknologien potentielt set kan igangsætte og fastholde (bÃ¥de store og smÃ¥) sociale netværk i kollaborative fællesskab, og at dette bliver en helt central “motor” for den mÃ¥de informationer og data udvælges, deles og forædles.

Udgangspunktet i virksomme sociale netværk, opstÃ¥r der ogsÃ¥ muligheder for at skabe “anderledes” kontekstuelle og situationsbestemte information og handlinger. Social software kan sÃ¥ledes ses som en genindlejring af hverdagslivet i forhold til teknologien. Social sofware kan altsÃ¥ ses som teknologier der kan hjælpe til produktionen af en “mere” meningsfuld kontekst hos os, der hvor vi er. Denne kontekstuelle add on bruges i mange centrale social software applikatione til at producere viden og dele oplevelser sammen med andre, og til at “handle” uden om traditionelle heirakiske forretnings- og magtstrukturer.

Modsat den tidligere dominerende idé om cyberspace som et kropsligt og tidsligt forsvindingspunkt – handler social software om os lige her – og ikke det os i det virtuelle, med fremkomsten af det sociale som central infrastruktur, har vi fÃ¥et en række nye udfordringer og muligheder som digital designere. Vi skal skabe meningsfulde tjenester og opleveser, som bÃ¥de er brugbare og meningsfulde for den enkelte og de mange.

PÃ¥ kurset vil vi forsøge at forstÃ¥ og analysere en række fænomer omkring social software nærmere. Hvad er det særlige ved socialt software, f.eks. fra andre typer af software? Hvordan og hvorfor er det sociale opstÃ¥et? Hvordan kan man design social software? Kurset præsenterer cases, teorier og analyser og forsøge at komme nærmere de fænomener der har skabt og i øjeblikket præger omrÃ¥det “social software”. Vi vil, ved at forholde os kritisk, afprøvende og undersøgende til fænomenet, forsøge at konceptualisere løsninger til a. Kurset vil blive tilrettelagt med et praktisk sigte og de studerende skal arbejde med udvikling af koncepter til løsninger med udgangspunkt i ideer og teorier om social software.

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